Runtime Rig Scale and Offset
Ultra customized character creation functionality that blends runtime rig changes and blend shapes to change and store the visual appearance of a character.
Proximity-based IK Interactions
Solution for triggering IK interactions automatically based on proximity
Custom Atlas Shader
Unity Shader Graph subgraph for highly customized texture atlassing
Pups & Pints Brewery
I went to beer school for no reason. I designed a brewery. I built it in Unreal 5. I didn't even get an A.
Performance Data Analysis
Visualization of performance data across 15 discrete experiments to test VR hardware against application performance