Enables a modeler or animator to define two control points that will rotate and scale a mesh object relative to the distance and position of them. These can be chained if the mesh is skinned to create some really interesting deformations.
![](https://cdn.myportfolio.com/52f8f574-e5a6-40b5-8694-cce272a20192/f4721830-c70c-476a-bb96-f99188911822_rw_1200.gif?h=23fc6b1682e1501269998d860c6110cb)
Maya rig feature that scales and rotates an object in a way that mimics the "pinch and rotate" on touch screens